
It adds an extra layer of immersion straight from the source that makes things not only familiar for veteran players, but clear for new players who might not be as familiar with D&D. The dice roll animation plays, shows your result, adds any modifiers, and tells you whether you succeeded or failed. Where Solasta stands apart from the competition is that the virtual dice are shown for literally everything. Movement is still measured in cells, and nearly everything that requires some sort of skill check is determined by a virtual, simulated dice roll initiative order, whether your attack hits or your skill check passes, damage, etc. Combat features the same “action, bonus action, movement” formula that tabletop D&D is known for, and features a ton of spells and abilities ripped straight from the source books. What I found was one of the most accurate representations of my favorite game translated to a single player RPG.

#SOLASTA CROWN OF THE MAGISTER STORY LICENSE#
With the selling point of having a license to use the D&D 5th edition ruleset, I was very interested to see how accurate of a “traditional” tabletop experience I could expect in the game. Gameplay is, in my opinion, the star of the show here. It’s a shame, too, because part of the draw of any good D&D campaign is definitely the story and the world you’re playing in, so to have this be one of the most lacking departments just doesn’t feel right. The writing here just isn’t very good, and the deeper lore of this world really just isn’t that interesting either, which doesn’t help. This helps make four distinct characters feel really fleshed out, and it got me to care about all of my player characters… but that’s where it stopped. There’s some good here, for sure, such as the party feeling like a truly cohesive unit and each member getting a dialogue option during conversations. If that seems like a really bland and vague overview of the story, that’s for good reason Crown of the Magister’s story really just isn’t that memorable.

Along the way, the party uncovers an ancient artifact of immense power and discovers the revival of a long thought dead race of murderous monsters called the Sorr-Akkath, and has to work to protect what remains of Solasta from another cataclysm happening. The main story of the game sees your party of four adventurers being tasked with exploring the untamed badlands of Solasta, gathering artifacts and loot wherever you can. Crown of the Magister takes place in a world dreamed up by the team over at Tactical Adventures the world of Solasta, a country still recovering from a great cataclysm.
